Showing posts with label Waikato. Show all posts
Showing posts with label Waikato. Show all posts

Thursday, April 9, 2009

Easter



Its been a while since my last post, and its almost Easter. So, i used my logic and put on a post about Easter. 
What is Easter? Why do we celebrate Easter? Well, Here's my theory.
They say Jesus was resurrected three days after his crucifixion.  It is celebrated on Easter day or Easter Sunday, which is two days after Good Friday. But why the relation to bunnies and eggs? Well you see, it goes back to Jesus' last supper, as painted by Leonardo Da Vinci. The second image is the regular painting, but the top image,  is the original painting except it has been lighted up using lighting effects on a computer around St.Peter, revealing one devastating fact - He was painted with rabbit ears. Why? because St.Peter was in fact a rabbit. Also, you can see on the table, in front of each person and neatly arranged, some bread. But not just any bread. They were what we call today hot cross buns. And next to each of those hot cross buns is an EGG.  Leonardo Da Vinci was trying to hide the truth from the world, but only because Jesus told him to. Why did Jesus tell him to do this? this I am not exactly sure of. This is also why the tales of Peter Rabbit exist, because the few people who know this have come together to form an organisation, which published all Peter Rabbit related materials. Now to this day we celebrate Easter with Chocolate eggs, and hot cross buns, and the Easter Bunny.

But how do we know that my theory is correct? 
The answer to that is...


It isn't. It is all Utter lies that i made up. The top picture was edited using paint.

Sunday, March 29, 2009

Hamilton did something







28th March 2009 - Balloons over Waikato Night glow and some small airshow at the airport. Also got a 4 minute video of the fireworks display. if anyone puts on youtube i will claim 3rd party matched content. Usually Hamilton is a boring city. The night glow is the only big thing we will get this year except for the All Blacks vs Springboks match and the V8's.
FeedJit: my feedjit has reported me getting visitors from places such as the Netherlands, Holland, Canada, Estonia and Belgium coming on my blog, but it isn't showing up on my clustrmap. ???????????? =/                                                

Tuesday, March 17, 2009

Happy St.Patrick's Day

I just realised today was St.Patricks day. St.Patrick's is the Irish national day, where they celebrate one of the patron saints, Parick. It is a good excuse to get drunk as well.

Thursday, March 5, 2009

My Favourite Rugby Player(s)


Conrad Smith Link
Gavin Henson Link
Top: Gavin Henson totally destroying Matthew Tait.
Bottom : Conrad Smith running up the ball.







If Mystery man can have a post about his favourite rugby player, then i can as well. In fact,  have two.
Gavin Henson
Gavin Henson is the starting Second-Five (no.12) For Wales. He is probably most recognised for his epic performance in the 2005 Six Nations against England, in which he anialated Matthew Tait twice, and kicked the winning Penalty goal from the sideline 40 metres out. (Wales won 11-9 securing a grand slam season). He played as the fullback (no. 15) for arguably the best Welsh provincial side, Neath-Swansea. Neath-Swansea Then changed their name to Osprey's, where he plays along side other well recognised Welsh rugby players like Shane Williams and James Hook. He has just come out of Injury to play against France, where Wales, sadly, lost.
Conrad Smith
Conrad Smith is now the first choice Centre for the All Blacks, since Tana Umaga has left us. He has a great eye for space, and is one of the All Blacks key playmakers. He is the reason our wingers have scored the amount of tries they have. He Bareley ever misses a tackle, and all he lacks is a bit of pace. He plays for the Super team "Hurricanes" and plays provincial rugby for wellington. He has accomplished a rare feat, capping 38 games with 55 points for the All Blacks, as well as capping 38 games and 55 points for Wellington.

Wednesday, March 4, 2009

He Who Paints

The Artist I have chosen is Georges Seurat











(photo link)( 1859 - 1891 France)because he had a very unique style of painting. This is one of his most famous masterpieces, "sunday afternoon on the island of La Grande Jatte. it took him 2 years to complete, and i can see why. it is on a massive canvas, somehwere near 80 by 100 inches, and  he painted it using pointillism. that is, when you paint the whole thing with dots. he didn't mix colours( except for the majorly big parts like the grass), but he painted two primary colours next to each other e.g to get a green shade, he would paint blue dots right next to yellow dots, to get a greenish effect. that is why the canvas is so big, so that if you look at it from most distances you will be able to see this effect. I know that painting something entirley out of dots will be quite a challenge, but i like challenges, except for when i lose. I won't use a large canvas, perhaps i will use a small one to get my work done on time
:)

Tuesday, March 3, 2009

I Don't buy games, i make them

Well actually i do buy games but as some people in our class might already know, i make them as well. The quality isn't very good but it isn't a piece of cake, or pie. to prove this i have dispalyed the ai (artificial intelligence) script. I was going to include a vid but i need to compress the size, so i will edit this post tomoro and the vid will be there ;)


ar nearest_enemy, nearest_cover, nearest_bullet, safe_x, safe_y, sped, dir, bb;

if instance_exists(argument0) && instance_exists(argument1) {

nearest_enemy=instance_nearest(x,y,argument0)
nearest_cover=instance_nearest(x,y,argument1)
nearest_bullet=instance_nearest(x,y,argument2)
dir=point_direction(x,y,nearest_cover.x,nearest_cover.y)
safe_x=nearest_cover.x+lengthdir_x(distance_to_object(nearest_cover)+64,dir)
safe_y=nearest_cover.y+lengthdir_y(distance_to_object(nearest_cover)+64,dir)
sped=(argument4+argument5/(1+(1+distance_to_object(nearest_enemy)/70)))+(distance_to_point(safe_x,safe_y)/70)
can_shoot-=1
if speed>argument5 speed=argument5
if collision_line(x,y,nearest_enemy.x,nearest_enemy.y,argument1,1,1)
mode=1

if !collision_line(x,y,nearest_enemy.x,nearest_enemy.y,argument1,1,1) && distance_to_object(nearest_cover)>10
mode=0

if mode=1{
if argument7=1
point_direction(x,y,nearest_enemy.x,nearest_enemy.y)
if collision_line(x,y,nearest_enemy.x,nearest_enemy.y,argument1,1,1){
if point_distance(nearest_enemy.x,nearest_enemy.y,shootx,shooty)>90
or (x!=sx && y!=sy)
mp_potential_step(nearest_enemy.x,nearest_enemy.y,argument4,0)
if distance_to_object(nearest_cover)>10
mp_potential_step(nearest_cover.x,nearest_cover.y,(argument4/2),0)}
else{
shootx=nearest_enemy.x
shooty=nearest_enemy.y
sx=x
sy=y
speed=0

}

if distance_to_object(nearest_bullet) <>
if !collision_line(x,y,nearest_bullet.x,nearest_bullet.y,argument1,1,1)
mp_potential_step(nearest_bullet.x+45,nearest_bullet.y+45,-8,0)}
if can_shoot<1
{if x=sx && y=sy{
bb=instance_create(x,y,argument3)
bb.direction=point_direction(x,y,(shootx-((speed+4)*10)+random((((speed+4*2))*10))),shooty)}
if !collision_line(x,y,nearest_enemy.x,nearest_enemy.y,argument1,1,1)
can_shoot=argument6
else
can_shoot=(argument6*3)}}

if mode=0{
if !collision_line(x,y,nearest_enemy.x,nearest_enemy.y,argument1,1,1)
mp_potential_step(safe_x,safe_y,sped,0)
else
speed=0
if distance_to_object(nearest_enemy)<100{
if can_shoot<1
{if !collision_line(x,y,nearest_enemy.x,nearest_enemy.y,argument1,1,1){{
bb=instance_create(x,y,argument3)
bb.direction=point_direction(x,y,(nearest_enemy.x-(speed*20)+random((speed*40))),nearest_enemy.y)}
if argument7=1
point_direction(x,y,nearest_enemy.x,nearest_enemy.y)}
can_shoot=argument6}
}
else{if argument7=1
point_direction(x,y,safe_x,safe_y)
}}
}


the language is fairly easy but its complicated to put it all together with working objects in some srtrange way. it sounds a bit geeky but its fun until i get bored, then i lay off for a month, then i resume creating games.

Quote of today: Teehee -The sherrrrrifff